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1993-08-10
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EQUILIBRIUM v.1.03cg Release α1 UNREGISTERED
EQUILIBRIUM - The Game - Created, written, and designed by Lee Baugh.
(c)1993 HamBone Software. All rights reserved.
The object of Equilibrium is to fill the entire 8*8 grid with one
colour. You do this by manipulating the smaller square with a
border around the grid, then "planting" it in the place of your choice
by pressing <RETURN>.
After each movement, and every second if that choice is affirmed,
the screen will be 'scanned'. Every cell will be checked, to
determine if it can be changed. To be changed, a cells will have
to have at least one corner (█▀, █▄, ▄█, ▀█) which consists of three
cells of the same colour. If this is the case, then that cell will
become that colour. However, the lighter colours are checked first,
and the darker last, so for black to evolve in a scan, there could
be NO OTHER corner of all the same colour. This becomes vital at the
end of the level, when there are generally only two or three colours,
and it is difficult to 'convince' a lighter colour to cultivate.
Equilibrium has sixteen levels, each named after a colour. If you
manage to make the one colour which you end up filling the screen with
the colour of the level, you get an additional thousand points. After
completion of the initial sixteen levels, the game cycles back to the
original 'WHITE' level, but it is much more difficult, by means of time
allocated and moves allocated. Scores are determined by the following :
One point is gained for each successful cell placement. When a level is
completed, an additional number of points equal to the screen colour
multiplied by one hundred. If the colour matches the level's theme
colour, an additional one thousand points are granted.
The colour of the cursour block is randomly determined from the colours
remaining on the board. There is also a 2% chance per level that the
colour selected might not be one of those on the board. Likewise,
there's a small chance, increasing by level, that one cell on the
board will randomly mutate into another colour. This can prove to
be a real hindrance! Your progress is restricted in three ways: First,
there is a time limit applied to moving the cursour, generally only a
few seconds. Also, there is a limit to the number of moves any one
cursour can be moved. Finally, there is a limit on the number of
cursour placements that can be done in any board.
<><><><><><><><><>
The long istructions are a bit tedious to go through, so here's the
Practical Upshot of all this: you're playing the game on a 8*8 grid,
with 64 little squares on it. The object of the game is to fill the
whole board with just one colour, and you do that by making corners.
If you can get three blocks in an L pattern, chances are that the last
block needed to make the L a square will pop in naturally. You can
change the colours by moving around the smaller block and pressing
<ENTER> where you want it to be. The smaller block is a random colour
each time it shows up, and generally the random colour is one that is
already on the grid. But sometimes it won't be, and sometimes squares
in the grid will change randomly. This is called Random Mutation. Both
of these inconveniences will mostly happen only in high levels.
There are three limits to the game: the time you have to place the
smaller block, the moves you have to place the smaller block, and the
number of times you're allowed a different 'smaller block'.
Key Template:
[!] : Move to Another Level {Registered Version}
[F] : Change the Speed {Registered Version}
[D] : Pause Game
<CR>, <SPC> : Place Cursour Block
[<Up>], [<Down>], [<Right>], [<Left>] : Move cursour appropriate direction
[PgUp], [PgDn], [Home], [End]: Move cursour appropriate diagonal direction
[Esc], [E] : Quit the Game
[F1] : Help Menu
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